/*
	Copyright (C) 2011-2012 Alican Sekerefe

	TeamTwo is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    TeamTwo is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.

	Contact: projectteamtwo@gmail.com
*/

#include "CollisionObjectInfo.h"

CollisionObjectInfo::CollisionObjectInfo(SceneNode* objectNode,OgreBulletDynamics::RigidBody* objectRigid,int objectType,void* specialObject)
{
    this->objectNode=objectNode;
    this->objectRigid=objectRigid;
    this->objectType=objectType;
    this->specialObject=specialObject;
}

SceneNode* CollisionObjectInfo::getSceneNode()
{
    return objectNode;
}

OgreBulletDynamics::RigidBody* CollisionObjectInfo::getRigidBody()
{
    return objectRigid;
}

int CollisionObjectInfo::getObjectType()
{
    return objectType;
}

void* CollisionObjectInfo::getSpecialObject()
{
    return specialObject;
}